Quote:
Originally Posted by Seeadler
...
My log now tells me that the loading texture has Stride_nr = 0 and the main menu Stride_nr = 60.
The rest is some "dirty" cooding stuff (also used by cheat developers to make wall hacks, aim-bots etc.)
in short:
- detect when a particular stride is prepared to display
- manipulate the matrix
|
WOW!

That is enough! This is all up to you!
Well, really, all the screens that have this condition plus the nav and Attack map (probably the same issue) we can not make so much than add something to the right side for now. They are totally playable and we yet have that new space anyway.