Quote:
Originally Posted by karamazovnew
Wow!, how did you do that?!
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Yes, Seeadler, how you found the tga ID reference as an ID on the game engine?
We already noticed that some loading screens are "hardcoded", we can´t move them or just rescale them, they always start from botton left. Then I tryed to find the id using S3D search function but nothing were found...
Also the Navmap and attack map (Terrain only) is fixed at 1024x786. We find a easy way to extend them to correct WS resolution/aspect but after the 1024 the terrain is mirrored. Probably is the same issue here that you explained above.