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Old 03-20-10, 05:00 PM   #124
Heretic
Commodore
 
Join Date: Mar 2005
Location: Nebraska
Posts: 617
Downloads: 240
Uploads: 2


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Quote:
Originally Posted by kylania View Post
1.2 looks great, but isn't the WO on top of the hatch now?
He's still there. The screenshot is using the alternate heads verison. He's at front right.

Quote:
Originally Posted by pythos View Post
LOL, as I made my way along the interior of my boat, everyone had Goatees. It was like I got transported into the Mirror Mirror universe of that famous Classic Trek episode.

Where is "evil Spock" thought

Nice work on the mod, looking forward to 1.2
I have two beards, two goatees, and a mustache to work with. I went through pretty quick when I added them. I'll see if I can mix it up a little better.


Quote:
Originally Posted by DerMo View Post
I´m using 1.11 at the moment and i noticed that with version 1.11 there is a problem with the animation of the two crew members who usually stand up and move to the ladder.After i loaded a game,all is fine.I see two crewmembers + 2.WO move to the ladder.

But after a while the animation does not work anymore.The two crew members in the control room just teleport to the deck when surfacing and teleport back when i dive.It´s not that the mod stopped working because the 2.WO still does as he should,only the two crew members won´t..

when i want to see them move to the ladder again i have to reload the game and it works again, but stops working after a while
anybody else seen this?
They could be getting out of sync with their state variable. I use a variable to control where they're at to try to keep them from being in the same place as someone else. I do it a bit differently in 1.2 so hopefully it won't be a problem going forward. I have to admit tho, I don't play for mere then a few minutes at a time.
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