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2) Adjust Angularangle in cameras.dat until the game's reticle is horizontally the same size as mine (In 1.5x zoom)
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There's a snag: game's reticule disappears at anything over 1x zoom, so can't match it up to 1.5x zoom.
Took a different approach, but don't know if it works: scaled Hitman's markings to the game's markings, and incorporated it into the default mask. Should have the same reult, as the ratios between the marks stays the same.
Ready for JSGME, just requires a cameras.dat to be dropped in the Library folder and it's complete:
http://www.filefront.com/15881329/Au...0for%20SH5.zip
I'll follow instruction #1 and provide another one, but it's gonna cut down the viewable area quite bit (that TGA is 500x500)