It's a bit harder than some think, because you need to combine 3 aspects:
1. the original marks are in degrees and they need to be outside the viewfinder
2. the periscope viewfinder doesn't take up the entire screen
3. the angular distance must somehow mimic the real periscope
Oh, and the miliradian marks should also take up a proportion of the viewfinder similar to the original ones.
I've already done all of this in KiUB. Camera settings, periscope marks and the periscope viefinder(hole). The marks are at a 1500x1500 resolution and they scale very well for lower resolutions. At 1600x1200 every pixel is displayed 1 to 1.
I've started from Hitman's layout but moved the horizontal scale above the center line because I liked to read horizontal and vertical size by moving the stadimeter image up. You can move it down in Photoshop in a minute.
Get the OMEGU Patch5, it has all the files you need and it's small. Just take the cameras.dat setting, the Ap_Marks.tga and the menu item itself, the alpha channel from the Periscope background image (Periscope_center.tga) and you're done.
To test it, place a few ships at 1000 meters and see if they line up ok at 1.5x zoom.
I advise against using any low resolution template done for SH3 because they'll look like crap at higher resolution.
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