Crew management is really a shambles in SH5. Its like they got caught between two minds as to how to do this part of the game and ended up with a sort of confused mash of upgrades, skills, abilities.
Its like they wanted to give a sub crew special abilities, akin to a mage class in a fantasy RPG.
What next? an Invulnerability special ability - take no damage for 1 hour! :-)
I would have preferred they kept recruitment and you could change your crew as in first games. And that these recruitables were mere mortals, some more talented than others, but none with ridicuolous magical powers.
I like being able to interact with the crew but they should be changeable as long as you've got the renown to spend.
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