I appreciate the direction that SH5 has gone philosophically. WASD and being a "captain sim" and all that. I'm still not going to "get into the game" as yet because the execution is completely half-baked.
Half of the features have been lost in the player-interaction scheme changeover and we were dreadfully lacking in ability in SH3/4. The "you gotta run around and interact with crew" concept is absolutely sabotaged by the do-everything periscope interface and arcade-style minimap.
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