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Old 03-19-10, 03:16 PM   #8
Nico71
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Join Date: Sep 2001
Location: Germany
Posts: 168
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Quote:
Originally Posted by Rubini View Post
Another approach could be a more difficult one: we can write a readme showing where to adjust (a given numbers from the modders) your own menu_1024 to fit any different resolution than the released one, and so on.

Well, isn't an easy decision...
Or different versions of the mod to cater different resolutions. The user has to pick the desired res and activate it JSGME. The benefit: larger resolutions can then display larger, more detailed and crisper graphics. And doing the gfx stuff in a higher resolution from scratch makes it easier too. As I have already said, downsizing the gfx is no problem, but fiddling with the menu.ini is. In fact, that's my usual workflow. I use 2x or 4x the desired final res and then downscale it. The only difference here is that there are a series of final image dimensions.
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