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Old 03-19-10, 02:57 PM   #7
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: São Paulo Brazil
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Quote:
Originally Posted by Hitman View Post
Yes, that pretty much sums it up. We have 1) A correct view of 2D items for widescreen modes, and 2) Some additional space to the right of the screen that can be filled with whatever we want.

The only problem I see when making interface mods is that in any case you will have to decide the size of the new aditional area (Based on a certain X axis dimension). Hence, if you put too big things or too far to the right, they will not show up for people playing with lower resolutions.

One example:

I make a slide out TDC that appears in the new empty space. I have a widescreen monitor with a resolution of 1440x900

I have therefore now an aditional 416 pixels to the right (1440-1024 original screen = 416), so I do my TDC 400 pixels wide, and 600 pixels high.

Problem: Any guy using 1360x768 will NOT see the full TDC because he has ONLY 342 pixels in the empty space on the right. Likewise, any guy using a much higher resolution will have lots of additional empty space around, not filled by my new TDC (This last one is not a big problem, of course)

So I guess we will need to find a compromise and make mods for that compromise resolution. Even if that makes them not so good for guys using higher resolutions, and unusable for those using the lowest of all resolutions (They will upgrade sooner or later, I asume)

The big question is then: What resolution will we work with?

My suggestion would be either 1440x900 (Good because it is a moderately high one) or 1366x768 (Less desirable because will get outdated soon)

Looking to the future, something even higher than 1440x900 could be even better, but I suppose it will rule out most of the people who are interested in playing SH3 (i.e. those with older rigs).
Yes, this is the most challenge in the work to port Sh3 to WS. We are, at first, working with 1360x768 because the obivious "768" "already the same dimension" as the original, what make things a lot easier and quickly. Also we need to think on the laptops that some have only 1280x800(or768). So, we need to find a middle ground.

I was thinking that If we work with a small WS resolution (1280 or 1360x768) then any monitor will just rescale to it's full area and we are done. OK, perhaps small loss in quality but it is so noticiable?

Another approach could be a more difficult one: we can write a readme showing where to adjust (a given numbers from the modders) your own menu_1024 to fit any different resolution than the released one, and so on.

Well, isn't an easy decision...
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