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Old 03-19-10, 02:52 PM   #19
jdkbph
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Join Date: Mar 2007
Posts: 508
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It is silly.

It's a novelty that wears off in about 10 minutes. Beyond that you start to realize just how stupid the idea of a "captain simulator" really is. The main problem is that the AI and orders interface that substitute, or should substitute for "team members" in such a simulator is, respectively, incompetent and messy. It's more work and frustration getting them to do what you need done than it is to just F-key your way to the station and do it yourself. I would argue that doing it yourself is more satisfying as well.

Another example of 1st person silliness is the diving procedure.

Old way: Hit P for periscope depth and the boat begins to dive. In my mind I've hit the alarm waited for my bridge watch to clear and then jumped down the hatch dogging it behind me as the boat goes under.

New way: fish around for WASD (or mod substituted) keys - which I hate using even in real FPS games - get lined up just so on the hatch, clank clank clank your way down into the sub (leaving the watch crew up on deck!), THEN push the p key to start the diving procedure. The watch crew at some point teleports into the boat. I've seen them go under water before that happens.

Immersive? It's not doing anything for me...

JD
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