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Old 03-19-10, 06:04 AM   #12
reaper7
sim2reality
 
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Quote:
Originally Posted by TheDarkWraith View Post
in the next release of the UI mods I have the correct AOB and heading dials. The heading dial loses it's vernier and it's dial picture has changed to reflect this. The AOB gains a vernier and it's dial picture has changed to reflect this. Once I have some time I'm going to script a working Track angle dial into the UI mods so that the torpedo impact angle can be shown relative to the vessel.
I welcome all UI additions to my UI mods. I can add your new TDC interface as an option. I love options
Thanks The Dark Wraith any chance you could forward me on a screen shot of the dials, going two rework the above and would love to implement them into. (Just images required not the actual dials )

Quote:
Originally Posted by java`s revenge View Post
Thanks Reaper

I have one remark on your package. When you unpack it there isn`t
a subfolder. The "head map" is data.
Ah.. missed that one. Thanks will fix.

Quote:
Originally Posted by Stormfly View Post
ohh, i would also love some scratches, also the "Fire button" should be relabeled to "Los" or something

...would it also be possible to integrate at least the left gauge of the gyroangel gauges, that would enable to see the path the torp would go ?

regarding dark conditions, maybe some overlay filter could do that (if the game engine switches to redlight, the filter would activate, of course using a button or switch for that would be perfect).
Again these are just mockups so alot of changes are gonna occur before the are built for release.
At this stage I think I'm gonna go two route with this.

1. The authentic route, similar two above with all the working dials possible, A restructure will be needed so as not to be obtrusive to the current TAI map and the XO dialog box and Recognition Manual.
That is unless somebody manages to get pop out panels working.
Then We could do the above without it being in the way.

2. A more minimalistic version in the same style as the stock UI.
Will look at remaking the dials so suit the style of that.

Any ideas or feedback welcome.
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