Well if this is the future of the computer game industry, I can only hope it will cause the collapse of said industry. Something good may come from the ruins.
Gaming needs to go back to its roots.
I've been a gamer since the early 1990's, or even late -80's, I don't really remember my first ever gaming experience.
I didn't get on the PC bandwagon until 1997, Super EF2000 was the first game I played. It was quite fun but I couldn't really get into it so I sold the game after some time. Back when you could sell the PC games!
I grew up with Nintendo 8-bit, Commodore 64 and Amiga 500+. Back then, games were great, they were released in a finished state, they had excellent gameplay, graphics didn't really matter.
It was fun.
It wasn't until mid to late -90's that graphics really started improving. There were some good PC games during that period though. Some of which I didn't discover until many years later.
But then they started to focus too much on graphics, and gameplay suffered.
I'd rather have a great game with mediocre graphics than a mediocre game with great graphics.
Well sometimes some gems with both great gameplay and graphics appear.
And one has to wonder why games are released in the state in which they are released. Half done, shouldn't the price be lower then? I mean if something is half done, why should I pay full price for an incomplete product?
Yes, games are way more complex today than they were 20 years ago, so it's impossible to find and destroy all bugs. But when it's unstable and crashing a lot, one has to wonder if Quality Control exists in some publishing companies.
It seems more to me like an investment to buy games today, so they can actually finish the game. Probably too many people shuffling around papers in offices that are sucking money from budgets.
UNREALISTIC DEADLINES
Well, the businessmen don't care. The only thing they care about is that they're making money. "Whoops! We released a product comparable to excrement. Who cares! MONEY!!"