Test sh3.sdl v2
Hi Aces,
at first many thanks for the new version 2 of your sh3.sdl.
I tested it with several mod combinations:
situation: starting third patrol of an existing Wilhelmshaven campaign - starting out of "bureau screen".
Test 1
GWX3 Gold
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5
U-Boat Bases Map with New St Nazaire
OLC 'Gold' MkII ~ Option 4 ~ Environment with EDE and GUI with LRT
OLC 'Gold' MkII ~ MkIId Update (Enable After MkIIc)
DFant_subFlag_2010
DD_OH_V3.09_20091209162038
DD_OH_V3.09_Fix_for_OLC_GUI_001
Aces' Combined SH3.SDL Files v2
Result: everything ok with our without your sh3.sdl v2 - Anvarts flag mod runs with all parameters
Test 2
GWX3 Gold
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5
U-Boat Bases Map with New St Nazaire
OLC 'Gold' MkII ~ Option 4 ~ Environment with EDE and GUI with LRT
OLC 'Gold' MkII ~ MkIId Update (Enable After MkIIc)
DFant_subFlag_2010
FM_NewInterior_V1.0
FM_NI_Fix_for_OLC_GUI_001
Aces' Combined SH3.SDL Files v2
Result: Conflict whith sh3.sdl of New Wilhelmshaven when activating FM_NewInterior_V1.0. CTD before "not so long ago" with or without your sh3.sdl v2.
So there still seems someting left to work on your sh3.sdl v2.
Best regards
Nuss
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