View Single Post
Old 03-18-10, 05:11 AM   #23
Nuss
Seaman
 
Join Date: Sep 2007
Posts: 36
Downloads: 77
Uploads: 0
Default Test sh3.sdl v2

Hi Aces,

at first many thanks for the new version 2 of your sh3.sdl.

I tested it with several mod combinations:

situation: starting third patrol of an existing Wilhelmshaven campaign - starting out of "bureau screen".

Test 1

GWX3 Gold
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5
U-Boat Bases Map with New St Nazaire
OLC 'Gold' MkII ~ Option 4 ~ Environment with EDE and GUI with LRT
OLC 'Gold' MkII ~ MkIId Update (Enable After MkIIc)
DFant_subFlag_2010
DD_OH_V3.09_20091209162038
DD_OH_V3.09_Fix_for_OLC_GUI_001
Aces' Combined SH3.SDL Files v2

Result: everything ok with our without your sh3.sdl v2 - Anvarts flag mod runs with all parameters

Test 2

GWX3 Gold
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5
U-Boat Bases Map with New St Nazaire
OLC 'Gold' MkII ~ Option 4 ~ Environment with EDE and GUI with LRT
OLC 'Gold' MkII ~ MkIId Update (Enable After MkIIc)
DFant_subFlag_2010
FM_NewInterior_V1.0
FM_NI_Fix_for_OLC_GUI_001
Aces' Combined SH3.SDL Files v2

Result: Conflict whith sh3.sdl of New Wilhelmshaven when activating FM_NewInterior_V1.0. CTD before "not so long ago" with or without your sh3.sdl v2.

So there still seems someting left to work on your sh3.sdl v2.

Best regards
Nuss
Nuss is offline   Reply With Quote