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Old 03-17-10, 11:21 AM   #13
Medzell
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Join Date: Aug 2009
Location: Scotland
Posts: 54
Downloads: 309
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Default Retro fitting is for the birds

I have to admit I DID put the "backwards" mods in to try them for day and decided that was NOT the way to go. If we're constantly going to look backwards we might as well just stick with the tried and tested SH3 with OLC's or Manos' GUI ffs!

At present I'm using a keyboard overlay to get various control options and I've "activated" the existing SH5 heading bar which is a very handy although it simply reads out and doesn't allow setting a hdg other than by dragging a waypoint. The existing TDC control such as it is works perfectly well but a proper "dedicated" TDC screen would be wonderful and, of course, a Stadimeter that you could actually use! At present I set myself up for a measured distance and let the target cross the line with a simple 15 degree offset which means I don't need to use the Stadimeter at all. Unfortunately, without a good Stadimeter, it's so frustrating trying to work with map contacts off that it saves a lot or heartache just to have then switched on.

Having said all that, the new SH5 UI has amazing POTENTIAL if only people could look forwards instead of backwards all the time. I've no doubt, given enough time and the efforts of the VERY talented modders around the place, that SH5 will become as immensely popular and satisfying as SH3/GWX. (SH4 never rocked my boat to be honest).

Yes, it's currently far from perfect; Yes, there are a zillion small and annoying bugs; yes, it lends itself to the video gaming fraternity with those embarrassing "Pac-Man" areas around warships BUT it has the potential to be a real gem.
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