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Old 03-17-10, 08:45 AM   #11
U-Bones
Grey Wolf
 
Join Date: Mar 2005
Location: Treading Water
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Quote:
Originally Posted by Lonectzn View Post
I do agree Ducimus.

Much as I heavily prefer the SH3 UI, it is really because the SH3 one has everything I need. The basic approach for SH5 is I feel cleaner and less in the way. A horribly and painfully unfinished one, but a simpler one nonetheless.

Minimalism doesn't have to mean ending up with things like the new ship recognition manual. Once everything that is necessary is added I'm sure it will end up a clean and efficient interface. I doubt the community will let it be any other way ;-)
IMO thre will definately be two camps on this, which I am ok with.

Myself, I just want an unobtrusive bar at the bottom that presents the appropriate information and control options. The UI is a RL tool you use to play, not part of the "game". The closer to "invisible" it can be, the less it interferes with "game" immersion.

Don't get me wrong, having clickable workable dials and such in the "game" also is -really- nice, and goes KNOTS to help increase immersion.

UI theme to me is less important than how minimal it can be while retaining required function. Not to say unimportant.
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