Quote:
Originally Posted by Drifter
Here is an example. The orange highlight is the part I modified. The command should work, but crashes. Any ideas?
strategy DialogLine_RootDialog_CHIEF_NoCampaign_37_Click(Di alog)
{
precond
{
Dialog:IsDialogLineClicked( "DialogLine_RootDialog_CHIEF_NoCampaign_37" ) == 1
}
action
{
Dialog:GameCommand( "Crash_dive" );
}
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Is this python? Looks like it...
Is "GameCommand" defined? If not that would explain the crashes..