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Old 03-17-10, 06:29 AM   #6
Drifter
Frogman
 
Join Date: Mar 2010
Posts: 308
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Quote:
Originally Posted by Ducimus View Post

These should be conversation options on the navigator


These should be conversation options on the watch officer


These should be conversation options on the radio operator


Soundman conversation options obviously


Im not sure where to adjust the conversation options, and though they differ from the User interface overlay, they can be considered part of the overall user interface with the game. I mention them on this point alone.
Ducimus, good post. I have extensively experimented with the dialog scripts. I may be wrong about this, but it appears that only certain function commands will work with dialog scripts, certain function commands with crew scripts, etc. I tried using various crew commands in the dialog scripts, but I always got crashes. I could find no stock instances where crew commands were used in dialog scripts. I also tried using the key commands directly in the dialog scripts. Again- got crashes. It's worrying, because it appears the dev. team never intended for crew commands to be modded into crew dialog. Maybe some other modder will have better luck than I have.
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