Quote:
Originally Posted by John Channing
Yeah, but assuming those figures are accurate those 4 million people would not have bought the game anyway and have already discarded it.
JCC
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That is a serious point. (a), How many of that number of downloads are really finished and ended up being played? (b) how many of those ended up being player twice, i.e. were not used to simply test in case of doubts regarding the game? (c) How many of those left now would have bought the game in first place if it was not hacked? (d) How many bought it after testing the cracked version because it turned out to be good?
I would hypothesize that less only a small 1-digit percentage of those 4 Mio would have bought it if it was never cracked. And those now include the ones would bought it after playing the crack.
However, 4 Mio is a seriously big number though. I wonder how it is measured, and what the errorbar of that measurement is? 10%? 30%? 50%? As a scientist I would guess it is amongst the latter.