Ahoi,
has someone testet dangerdeep in 64bit ubuntu 9.10?
I only get the music an a brown screen with empty boxes?
command was:
Code:
test@jupiter:~$ dangerdeep --language de --res 1280x1024 --nofullscreen
Vendor: ATI Technologies Inc.
Render: ATI Radeon HD 5800 Series
Version: 3.2.9252 Compatibility Profile Context
GLSL: 1.50
[Good] :-) OpenGL Version: 3.2.x
[Good] :-) Found 8 Texture Units and 16 Image Texture Units
[Good] :-) Support for vertex buffer objects
[Good] :-) Support for framebuffer objects
[Good] :-) Support for non power of two textures
[Good] :-) Support for fragment shaders
[Good] :-) Support for vertex shaders
[Good] :-) Support for shader objects
[Good] :-) Support for texture compression
[Warn] :-\ Support for 16bit floats
[__main__] <1729849824> ***** Log file started *****
[__main__] <474> ***** OpenGL Information *****
OpenGL vendor : ATI Technologies Inc.
GL renderer : ATI Radeon HD 5800 Series
GL version : 3.2.9252 Compatibility Profile Context
GL max texture size : 16384
GL number of texture units : 16
GL number of lights : 8
GL number of clip planes : 8
GL maximum viewport dimensions : 16384x16384
GL depth bits (current) : 24
[.......]
[__main__] <508> shader compiled successfully, log:
[__main__] <508> Vertex shader was successfully compiled to run on hardware.
[__main__] <525> shader compiled successfully, log:
[__main__] <525> Fragment shader was successfully compiled to run on hardware.
[__main__] <527> shader compiled successfully, log:
[__main__] <527> Vertex shader was successfully compiled to run on hardware.
[__main__] <528> shader compiled successfully, log:
[__main__] <528> Fragment shader was successfully compiled to run on hardware.
[__main__] <530> shader compiled successfully, log:
[__main__] <530> Vertex shader was successfully compiled to run on hardware.
[__main__] <530> shader compiled successfully, log:
[__main__] <530> Fragment shader was successfully compiled to run on hardware.
[__main__] <532> shader compiled successfully, log:
[__main__] <532> Vertex shader was successfully compiled to run on hardware.
[__main__] <532> shader compiled successfully, log:
[__main__] <532> Fragment shader was successfully compiled to run on hardware.
[__main__] <534> Loading...
[__main__] <535> Textures with non-power-two sizes are supported and used.
[__main__] <545>
[__main__] <624> Danger from the Deep
[__main__] <624> Copyright (C) 2003-2007 Thorsten Jordan, Luis Barrancos and others.
[__main__] <624> Version 0.3.0
[__main__] <624> ---------- < NEW > THREAD ----------
[__main__] <764>
[__main__] <3104> ---------- immediate exit ----------