View Single Post
Old 03-16-10, 07:40 AM   #171
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by H.B. View Post
The dials look right now

I'm not sure if understand what the problem with the AOB vernier is. We talk about this one, right?



It is numbered from 0-9 clockwise (red numbers) and counter clockwise (green numbers). Which ones to read depends on whether you see your target from the left or right. Looks correct on your picture: The outer ring of the dial is set to a target's AOB of 30° and something. You are in the dial's green area (Bug Rechts/Hull Right), so it is set to a target you see from the right. So on the vernier you have to read the green numbers which show nearly a 5. 30° plus 5° = 35°. You have set an AOB of 35°
boy do I feel stupid now But once again I'm a programmer not graphic artist! Okay, graphic for AOB vernier is fine. Now just have to fix bug with speed and AOB going to 0 when using stadimeter (Dev problem but possibly can be solved with some scripting)
TheDarkWraith is offline