I think what killed "us" (surface ship lovers) most in the previous games was the lack of a truly proper damage model.
Also I found that when playing SH4 with playable BB's and such that the best skill level for the enemy BB's and my own was "COMPETENT".
Anything above that and the number of shell hits versus shells fired was just unrealistic. 5/6 shells making contact at nearly maximum range from both mains and secondarys?
While doing this helped a bit with the lack of a proper damage model, once you did start taking inevitable hits it wasn't long before you were done.
Also and i'm sure if you can create diesel exhaust for a Uboat, you could add the ability to create a "smoke screen" which would further make battles more interesting.
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