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Old 03-16-10, 01:01 AM   #11
avee
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Join Date: Feb 2010
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Quote:
Originally Posted by LukeFF View Post
This is how I propose changing the pre-heat skill for the torpedoman:

The increase in range and speed is based on the preheated vs. non-preheated states for the T2 and T3. In addition, it's no longer a skill one has to spend experience points on in order to gain access to it.
I think about it. But the problem is that this ability also affects T1 torpedoes and leads to unrealistic results.
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