Quote:
Originally Posted by LukeFF
This is how I propose changing the pre-heat skill for the torpedoman:
The increase in range and speed is based on the preheated vs. non-preheated states for the T2 and T3. In addition, it's no longer a skill one has to spend experience points on in order to gain access to it.
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I think about it. But the problem is that this ability also affects T1 torpedoes and leads to unrealistic results.