View Single Post
Old 03-16-10, 12:58 AM   #12
Piddyx
Watch
 
Join Date: Jul 2009
Posts: 18
Downloads: 9
Uploads: 0
Default

There was a series of excellent article on 2d Games analysis or piracy from rockpapershotgun.com. They had an interesting reaction to about 80%+ of their PC audience pirating their game

http://www.rockpapershotgun.com/2008...iracy-rate-82/
I’m sure that many will pick at the maths above and argue their reasoning why they think this number might be lower (or even higher), but I’m not sure that’s relevant. Unless there’s a dramatic proof out there that slashes this figure into a quarter, it strikes me as a distraction. If one can’t destroy this number, and therefore the 82% figure is close enough to accurate, given that it might be slightly lower or higher, what then? That’s the interesting discussion. Is this piracy a problem?

2D BOY certainly don’t believe that adding DRM to their game would have made any difference. (I would argue that logic dictates this – something that is always cracked on Day 0/1, and only affects the legitimate customers and not the pirates, is going to do nothing realistic. But clearly very few publishers agree, so there’s still much debate to be had). But have they been robbed of 86% of their sales? Again, the implication from the company is they think perhaps 1 or 2 of every 1000 of those pirated copies could have been a sale. But there’s still tens of thousands of people with a copy without paying for it, far more than those who did pay.

Here’s another question. If piracy figures don’t represent lost sales, what do they represent? Is it an indictment of humanity? Are they free advertising? Could 2D BOY have benefited in any way from them? Or are they causing active harm?

Whatever the significance of the PC’s piracy rates, the results from 2D BOY make one thing very clear: While some of us are paying for our fun, a lot of us are not.

Edit: A rather significant statement from 2D BOY’s Ron Carmel appears below in the comments. It’s helpful to put it up here:

“by the way, just in case it’s not 100% clear, we’re not angry about piracy, we still think that DRM is a waste of time and money, we don’t think that we’re losing sales due to piracy, and we have no intention of trying to fight it.”
They later decided to release the game for whatever people would pay for it, and they got some interesting results.

http://www.rockpapershotgun.com/2009...ating-results/

Now, 2D boy is a much smaller company than Ubisoft, so there is more money to go around and also they do not have a huge R&D and art cost.
Piddyx is offline   Reply With Quote