* Crew managment. The crew managent in sh-5 has no right to call itself crew managmet. Its more like a crew update screen. I mean in sh-3/4 i loved the crew managment and micro managing them to my liking. It worked perfectly in sh-4 why remove it?
Yes i miss the crew managment. This new system is useless.
* Bearing displayed in binocialars . Also removed. Again why?
Do binocialars have bearing displays in them?
My RL ones dont.
GWX removed them from SH3. so i dont realy mind if there not in.
* retun to course
Yes very frustration having to plot your whole route again if you use the rudder. this needs to be put back in. (there are mods that put this in btw).
* maximum range at given speed and course
Yes i miss being able to calculate how much fuel i will need to return to port. this also needs to be put back in.
* sonar guy follow warship / follow closest target
I never used this feature in SH3 so i dont really miss it. But he needs to be able to tell me bearing and range to nearest warship/merchant.
* Deck gun attack hull/super struckture/waterline
Yes. Also a cease fire option too.
* unman deckgun
I dont have any problems un-manning my guns. maybe it to do with morale. i have the morale mod installed
* u-boat rolled at periscope depth when in heavy sea,s (allready removed in sh-4)
A uboat should roll in heavy seas. SH5 dosnt roll enough IMO.
* Band at port
harbour life. yes this needs to be added back in.
* depth under keel (there is a fix for this in mods now)
OMG. I cant believe they removed this. What use is a uboat with out the ability to ping for Depth Under Keel.
* estimated range given be crew when on the surface.
Estimate range to target? i just use the UZO stadimeter.
* conning tower of the VIIB non existent and is now replaced by the VIIC,s conning tower
My knoledge of uboats is limited so i would never had noticed.
* Ping range to target with sonar
Could uboats do this????
* weather situation.
Yes would be good to know, without having to go and look for yourself.