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Old 03-15-10, 06:54 PM   #23
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: São Paulo Brazil
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Quote:
Originally Posted by Nico71 View Post
But in native res the image quality is much better on a LCD screen. The question is: how complicated or time consuming is it to set up a GUI for a particular resolution and what needs to be done to convert it to a different resolution?

Forget about the gfx for a moment, that's my least worry (technically speaking). They can be done at max res (say 2560 x 1920) and downscaled in PS with little or no loss in image quality for lower resolutions. My question is about data editing.

I'm into gfx stuff myself but I know little to nothing about SH UI coding. Hence my question.
Nico, i also have poor knowledge about D3D stuff and GUIs mods as i never made one. But In only few hours I was able to make the game use that new availbale space using this mod also and corrected the aim and marks of the guns/peri, etc...what I mean is that probably or the mod will make the 2d scalable what could be the best solution for all different hardware or will be need to find a middle ground to make things as you wrote: big and them make them just minor to fit all or some possible differents WS resolutions.

The menu_1024 file and some image edition is what will bring it to life.
( all Guis modders area here)

In the end we don't have this anwser yet as Seeadler is yet working exactly on it.
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