Seaman 
Join Date: Feb 2010
Posts: 42
Downloads: 28
Uploads: 0
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[REL] No magic skills
Version 1.5
In this little mod I`m trying to make SH5 skills less gamey.
Mod also includes changes of MoraleMod.
Download
Install: JSGME ready. If you are using Athlonic's MCCD "More Crew Commands by Dialog" mod, install "No magic skills v1.5 MCCD compatible" version. Otherwise, stick with standard one.
Changelog:
1.0:
All skills are removed from the game completely
1.1:
Skillls enabled:
- Passive:
- Reduce engine noise: 2%, 4%, 6%, 8%, 10%
- Faster torpedo reload: 4%, 8%, 12%, 16%, 20%
- Reduce morale decay: 5%, 10%, 15%, 20%, 25%
- MaxMorale: 1, 2, 3, 4, 5
- Sonar range: 2%, 4%, 6%, 8%, 10%
- Boost Guns - only affects accuracy and damage: 5%, 10%, 15%, 20%, 25%
- Faster gun reload: 5%, 10%, 15%, 20%, 25%
- Active:
- Special Meal: cooldown 12, 8, 4 hours
Added "- DISABLED" comment to disabled skills localization
Skills costs are now gradual: lvl1 costs 1 point, lvl2 - 2 points ets.
1.2:
- tweaked some passive skills
- new active skill - Rest Crew (Bosun) - see below.
1.3:
- some more tweaks of existing skills
- added 4 new active skills - see below
- fixed some grammatic mistakes
1.4:
- added 3 more passive abilities
- some minor tweaks of existing ones
1.5:
- added "Emergency repairs" skill to Chief Engineer. See list of skills below for more information
- you can switch on/off "Rest crew" and "Damage control" skills
List of skills:
Code:
CHIEF ENGINEER
EMERGENCY REPAIRS
Level 1: +20% Repair Speed, +5% Pump Speed, +5% O2 Consumption, +15% Engine Noise
Duration: 6 hours
Cooldown: 4 days
Inspired by Gibraltar episode from Das Boot. Engineer will do his best to repair submarine. Repair speed increased but next 4 days Engineer will work less effectively. It`s represented by "side effect" ability "Tired Engineer" (see below).
TIRED ENGINEER
Level 1: -10% Repair Speed, +5% Engine Noise, 5% Fuel Consume, +10% Morale Degeneration Rate
Duration: 4 days
Cooldown: 4 days
This "skill" can not be activated normally. It`s activated with Emergency repairs.
DAMAGE CONTROL
Level 1: +20% Repair Speed, +200% Torpedo Reload Time, +50% Gun Reload Time, +20% Engine Noise, +15% O2 Consumption
Cooldown: 1 Min
Type: On/Off activation
Note: You can send more men to damage control, sacrificing other activities. Overall noise level is increased.
EXECUTIVE OFFICER
Battle Stations
Level 1: +5% Repair Speed, -5% Torpedo Reload Time, -5% Gun Reload Time, +10% O2 Consumption, +50% Morale Degeneration Rate
Type: On/Off activation
Silent Running
Duration: Turn On/Off
Cooldown: 30 Seconds
Type: On/Off activation
Note: Needs Submerged State
MOTOR OFFICER
Overcharge Diesel
DISABLED
Overcharge E-Engine
DISABLED
Faster repair
Level 1: +3% Repair Speed
Level 2: +6% Repair Speed
Level 3: +9% Repair Speed
Level 4: +12% Repair Speed
Level 5: +15% Repair Speed
Faster Battery
DISABLED
Sound Coating
Level 1: -2% Noise Signature
Level 2: -4% Noise Signature
Level 3: -6% Noise Signature
Level 4: -8% Noise Signature
Level 5: -10% Noise Signature
Type: Passive
NAVIGATOR
Diving Drills
DISABLED
Note: this ability increased speed instead of diving/surfacing rate
Crush Depth
DISABLED
Expert watch crew
Level 1: +2% Lookout range
Level 2: +4% Lookout range
Level 3: +8% Lookout range
TORPEDOMAN
Preheat Torpedo:
DISABLED
Note: Works or all torp types! currently bugged with manual tdc.
Overcharge Torpedo:
DISABLED
Warhead Specialist
DISABLED
Torpedo Loading Drills
Level 1: -4% Torpedo Reload Time
Level 2: -8% Torpedo Reload Time
Level 3: -12% Torpedo Reload Time
Level 4: -16% Torpedo Reload Time
Level 5: -20% Torpedo Reload Time
Type: Passive
Torpedo Maintenance
DISABLED
BOSUN
Rest crew
Level 1: -30% O2 Consumption, +200% Torpedo reload time, -10% Morale Degeneration Rate, -80% Repair Speed, +50% Guns reload time
Cooldown: 1 Min
Type: On/Off activation
Note: this is a first of my new active skills. You can let most of your crew to rest. Imagine they have a sunbath or fishing if surfaced and sleeping when submerged.
In submerged state it helps to preserve oxygen, because you consume less O2 when sleeping. IMHO, it`s not very unrealistic and doesn`t give insane bonuses for free. It can be useful in some rare situations - for example, when you need to spend long time underwater.
Propaganda
DISABLED
Confident Officer
Level 1: -5% Morale Degeneration Rate
Level 2: -10% Morale Degeneration Rate
Level 3: -15% Morale Degeneration Rate
Level 4: -20% Morale Degeneration Rate
Level 5: -25% Morale Degeneration Rate
Type: Passive
Rationalize Oxygen
DISABLED
COOK
Special Meal
Level 1: +1 Morale Point
Level 2: +1 Morale Point
Level 3: +1 Morale Point
Cooldown: 12 Hours, 8 Hours, 4 Hours
Type: Active
Morale
Level 1: +1 Max Morale Point
Level 2: +2 Max Morale Points
Level 3: +3 Max Morale Points
Level 4: +4 Max Morale Points
Level 5: +5 Max Morale Points
Type: Passive
SOUNDMAN
Reveal Hidden Enemies
DISABLED
Total Revealing
DISABLED
Expert sonarman
Level 1: +2% Hydrophone Range
Level 2: +4% Hydrophone Range
Level 3: +6% Hydrophone Range
Level 4: +8% Hydrophone Range
Level 5: +10% Hydrophone Range
Type: Passive
Darkness
DISABLED
RADIOMAN
FRESH NEWS
Level 1: +1 Morale Point
Cooldown: 24 Hours
Type: Active
Note: Radioman can recieve news by radio. Crew works better when they don`t feel isolated from home.
Expert radioman
Level 1: +4% Radio Contact Chance
Level 2: +8% Radio Contact Chance
Level 3: +12% Radio Contact Chance
Direction Finder Radar
DISABLED
GUNNER
Precision Drills
Level 1: +4% Gun Accuracy +2% Gun Damage
Level 2: +8% Gun Accuracy +4% Gun Damage
Level 3: +12% Gun Accuracy +6% Gun Damage
Level 4: +16% Gun Accuracy +8% Gun Damage
Level 5: +20% Gun Accuracy +10% Gun Damage
Type: Passive
Reload Drills
Level 1: -5% Gun Reload Time
Level 2: -10% Gun Reload Time
Level 3: -15% Gun Reload Time
Level 4: -20% Gun Reload Time
Level 5: -25% Gun Reload Time
Type: Passive
Known issues:
- you may want to start a new campaign - in previously started campaign CE skill(s) may work wrong. Other skills are OK though.
- efficiences in crew screen are messed (see picture below - arrows show correct efficiences). Effects of passive skills are shown wrong. But they work correctly - just dont look at these bars.
Any help and suggestions are welcome!
Last edited by avee; 03-27-10 at 04:43 AM.
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