I spent all my my crew points, and i didn't realize that one of the passive torpedo man abilities (Warhead Specialist) will make your torpedo go faster. The tooltip for it says Increased RANGE & damage.. not increased SPEED & damage. Yet when you expand the torpedo man and look at the efficiency for this skill.. it indeed says speed & damage.
Naturally, if the torpedo is doing some unlisted speed the TDC solution will be wrong. Thats why i never used the Pre-Heat ability. But I was wondering why near perfect solutions were missing in front of my target when i was at longer ranges. Turned out it was a freaking passive ability screwing me.
Just for kicks, i decided to test it out last time i left port. I timed them to 1000m and got a rough esitmate of the speed.
With all possible points in Warhead specialist and Pre-Heat spent:
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TI G7a on fast setting (listed @ 44kts)
Preheat Off = 47kts
Preheat On = 54kts
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TII G7e (listed @ 28kts)
Preheat Off = 34kts
Preheat On = 30kts (wtf... slower?)
I didn't really want to start a new campaign and earn points to test the pre-heat's affect with no points spent in warhead specialist. but i guess it would scale about the same.
So again, is there anyway to "unspend" points?