Quote:
Originally Posted by Saint19
Athlon 64 3700 @ 2.4ghz
1.5mb RAM
GeForce 6800 GS
So I didn't think it would work well with SHIV. Although it is interesting to me as the Pacific Theatre sounds neat. I'm also not sure about the U-Boat stuff being with Nazi-Germany. Hmmmmm....I try not to think about it too much.
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You'll have to really turn down some of the details on SHIV - I think overall with those specs, you will have a better experience with SHIII. (I played SHIV on specs originally similar to those, but it really didn't begin to grow on me until the new PC). However I should mention that SHIV now has a fantastic mod called Operation Monsun which is up there with the best of modded SHIII's features and has a full German campaign implemented. The bonus there being great graphics, the biggest minus being lack of SHIII Commander. So in SHIV the US campaign is no longer your only option. And now there is a very good Soviet sub campaign under development there as well.
SHIV's OM, or a version of it, also has a great manual targeting setup by karamazovnew which comes with some good documentation. You might want to check out the threads over there about manual targeting - lots of useful info.
The reason I got into manual targeting in SHIII wasn't because I really wanted to do it so much, but because automatic or officer-assisted targeting were simply too easy. There wasn't really a margin of error, and knowing that the only reason your torpedoes wouldn't hit was because you got spotted or because you forgot to open your bow caps kind of took away from the thrill of the hunt a bit. However for the longest time I thought of manual targeting as a chore and actually developed a habit of just taking snapshots or fan shots. For a long time I used manual targeting, but barely referred to the TDC, preferring instead to get up close to my targets, estimate lead, and fire.
But when I finally did get into complex manual targeting, largely thanks to karamazovnew's interface for SHIV, it seriously grew on me. There is actually quite a bit of excitement in it once doing the math of it becomes automatic rather than a chore. I had some really awesome moments with it, crowning moment being a shot of two torpedoes on two targets in column - both hit, the longest one with a running length from 7145m. That's something to really savour when you get it right - just the fact that you DON'T KNOW if it will hit, and you know that the further you are the less chance... the payoff at the end of the torpedo run is so much better
If SHIII's automatic/assisted targeting actually had limits and margins of error, I think it'd be much more acceptable. SHV does something fairly interesting with "automatic" targeting, but the main problem there is that it's completely useless for longer-range shots.