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Old 03-14-10, 04:43 PM   #12
Nisgeis
Ocean Warrior
 
Join Date: Jan 2008
Posts: 2,909
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Quote:
Originally Posted by Bilge_Rat View Post
It entirely depends on the captain and whether he thinks the ship is still sailable.<SNIP FOR BREVITY>
OK, so the merchant and warship behaviour would be different, the merchant being more cautious and the warship sort of being more aware of the damage situation and the implications?

Quote:
Originally Posted by Bilge_Rat View Post
The problem in a game point of view, is how to program the AI to act like a real captain.
I've been looking into that . I think I can do it, but I sort of promised myself I'd play the game for a while before I got lost in the modding of it.
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