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Old 08-27-05, 10:53 AM   #2
Charos
Helmsman
 
Join Date: Jan 2005
Location: Sydney, Australia
Posts: 109
Downloads: 31
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Quote:
Originally Posted by silent_otto
I would like a real commander simulation, where I can program tasks and reactions to events, so in theory the game would play alone, with my stored commands. We have only seen the slightest in SHIII with set default action, but i would like to have auto tripulation rotate, and more specific reactions (if target sighted try to identify heading, set parallel course and awake me) If plane spotted: more than 3000 m away, crash dive. Less than that, attack it. Etc.

Yes I agree with this train of thought - I have been thinking how nice it would be to be able to set up a sequence for night time searches whereby I can auto order a Sonar check for a certain duration every 20-30 minutes or so during the Inky black of night, then get back up top and get under way again - of course this only works in the Happy times with no radar about.

Perhaps a MACRO program will suffice in the meantime for such things.

Hmm what else is there to fix -- JUST ABOUT EVERYTHING.

G7E's that require preheating to get full range.

Realistic deck guns

Battery damage.

Rrealistic engine management.

Realistic Torpedo modeling.

Realistic usage of Torpedo's - IE: you cant use Magnetic Pistols when BDU has standing orders not to.

Realism regarding Neutrals.

Wolfpacks.

Black sea ops.

TYPE XXIII

Realistic WEATHER based on WW2 conditions.

Realistic dynamic campaign based on ww2 numbers of U-Boats, Merchants and Warships that were actually out and about at a given month and year.

Realistic aircraft useage.

Milkcows and surface ship resupply.

Special missions - mineing etc

Real radio messages - IE: Something a little more exciting than "KEEP UP THE GOOD WORK".

Real to life viewable distance.

Better damage modeling.

Real navigation - I dont want to know EXACTLY where I am all the damn time.

Due to the above I want the SUN MOON and STARS to actually be where they should be in real life and have the right phases at the right times.

Realistic Medal system and ranks, like the mods have done.

Realistic depth charge physics.

Realistic crew/shift rotations based on Real Life rosters.

Food management. IE: A mission might end due to lack of food rather than lack of torpedo's.

Fuel Leaks.

Realistic repair times.

Real Kreigsmarine Grid Square's IE: AM 2431 , the sub grids and the Convoy routes should be in the tool set on the Map screen this way you can turn them on and off like selecting any other map tool.

Depth contour maps if your sent on a special mission EG: a mineing mission.



OH well I could go on but you get the picture - yeah theres not much to fix at all come to think of it. :hmm:
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