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Old 03-14-10, 10:29 AM   #7
CrocodileDundee
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Join Date: Mar 2007
Location: Scotland, UK
Posts: 55
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Yeah, you're right Webster, been trying the same thing myself. In SH3 I had some success modding the type XXI recharge, but no luck with types VII or IX. In sh4 I had some minor success with the gato but not with Balao!!! Really frustrating. I was hoping for a change in SH5. After hours of tweaking type VIIa I gave up. I just assumed I dint have the brains to guess the formula they must have harcoded.

I had an idea this morning but couldn't explore it further as I had to report for duty at Mother's Day. Can't write in detail as typing on an iPhone can be annoying at times. However I'm thinkig the motor officer batery recharge ability must be scriped somewhere, so I plan to have a look into the py files on Monday (screw work). Maybe that's the key. Or script a new ability (active one) that would decrease recharge times dramatically for a limited time (so you could rapidly charge from 5-10% to 30-50% in a few hours (3-4 maybe rather than the current 12). That would also solve krupp88's realism issue. Dunno just a thought. I honestly hope I could get someone interested into this, so we could solve this once for all - it really bugs me and I wanna nail it. I'll keep reporting my progress meanwhile!
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