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Old 03-14-10, 08:30 AM   #8
Galanti
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Join Date: Apr 2004
Location: Ottawa
Posts: 536
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The idea behind the new UI is promising but it's implementation fails all over my shoes.

First, we've been through this, but it does absolutely nothing to convey the impression I'm anywhere near 1940. Digital readouts, flat grey dull 2D elements, in short the iPhone look.

Second, I dig the minimalist approach, I really do, but if you're going to do that, then at least let me have access to necessary functions like a compass, some way to fine-tune the deck gun aiming, etc.

And then don't waste the precious space by bombarding me with console-type nonsense like glowing orange mission indicators, indicators that I'm submerged (I know I'm underwater, dammit, I ordered the dive!) , etc..

In short, don't give me fully exploring interiors, beautiful atmospheric graphics, and then do everything possible to destroy the immersive environment with this new UI.

Of course, I'm talking about stock. Mods are currently rectifing much of this but it's going to be big job.

I like the new TDC implementation, but again - no way to control the spread angle in stock?
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