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Old 03-14-10, 07:11 AM   #7
Clacker
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Join Date: Aug 2005
Location: Perth, Australia
Posts: 29
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OK, so just editing the "mast height" in the CFG files is not a temporary work around?

I was hoping a quick mod could be made based on the length/funnel height ratios for enemy ships.

Updated map contacts just doesn't seem right even when factoring in the Dev's fark ups.
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