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Old 03-13-10, 04:57 AM   #132
karamazovnew
The Old Man
 
Join Date: Mar 2009
Location: Bucharest, Romania
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Wow, the TDC showed the torpedo run lenght? Simply WOW. DEEEEEEVS

Ok, let's get things straight before TDW looses his patience:

1. If you don't like the spread angle (I don't) or other parts in the interface, simply load up the Menu Editor, find the TDC page, select in the list the main group of any dial you wish to move and input an offset of 4000 (OffX). That will get it out of the screen. No need whatsoever for 10 versions

2. I know that TDW can't fix the AOB thing, that's why I said DEEVS!!!

3. Only allowing you to input chages while Autoupdate is OFF (I mean the periscope is linked to the TDC Bearing dial which in turn is ALWAYS linked to the AOB), is STUPID!!!!! Since the devs decided not to go with the SH2 method of clicking on a button and getting a solution 3 seconds later, at least allow us to manually change things all the time. I can see absolutely NO reason why this shouldn't happen. Leave the Autoupdate just for the periscope link. Even better, maybe even link the AOB to the course (although I'm still not sure if all TDC models had this feature, from a US report I see that a later model didn't). I also know that TDW can't fix this either so... DEEEEEEEEEVS!

4. As for resolutions, I've already posted a comprehensive tutorial on how snaping and positioning works in the Menu Editor. The thread is called "[TEC] Menu Editor". I'm sure you can work that out.... But TDW has so far avoided scaling altogether and, since all pages fill up the screen by default, his positions are actually fine. If however he decides to let the dials scale up with resolution, then he "might" have a problem. I'm at your disposal if you need furter tips on how to glue stuff to the sides of the screen.

But in essence...

To glue stuff to the left of the screen: ARX = 0, DRX = 0, to glue stuff to the right of the screen, ARX = 1, DRX = -1. Practice by making a group first and rescaling it to see how all the items inside move about... The same rules apply for verticals. But no need yet, the interface looks fine as it is

There's one main reason I didn't get involved into interfaces YET. I'm still waiting for patches. If the devs include those voice pipes we've seen in some files, we'll be able to rethink this entire puppy around
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