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Old 03-12-10, 07:06 PM   #18
Dissaray
中国水兵
 
Join Date: Oct 2009
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The logic is simple realy, but it might take looking at it in a spacific way to see it I guess. Puting the info into the TDC will tell you how much your torpido will have to turn to hit where ever your parascop, or UZO if that is what you are using. So if you put the speed and AOB of your intended target the TDC will tell you, if you have the scope on your target, how much your torpido will have to turn in order to strike the target.

You can use this to get the lead on your target if you are clever. Simply set your self up 90deg from the target's course and put your scope at 0deg relitive bering, set the AOB to 90(port or starbord depending on which side of the target ship you are on) and then enter the speed of the target. Then you switch the TDC back to automatic mode, so all the data you locked into it will be calculated. The result of this calculation will be a three didget number, the gyroangle, which is displayed right above the torpido tube selectors in the stock game. Now if you rotate your scope left or right until this gyroangle number reads all zeros you will then know where the target needs to be when you fire to get a hit with a straight runing torpido.
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