Basically what i intend to do is add the functionality of a speed solver (like the one in my solution solver program) directly into the game.
How i envision it:
Using the length of the currently locked (and identified) ship. It will show the estimated speed in the chronometer's tooltip based on the countdown time.
So you would Identify the ship.
Start chronometer when the bow of target hits the vertical line.
Stop chronometer when the stern of target hits the vertical line.
Mouse over the chornometer and in the tooltip it will give you the estimated speed
I'll use the tool-tip initially until i figure a way to integrate it into the Weapon Officer dialog as one of the speed gathering options.
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