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the problem is finding the happy medium so that it is not too easy or too hard, while maintaining the illusion of "realism" within the constraints of the game system.
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Yup. I wasn't done yet, but posted what i had cause i was PO'ed at DRM.
If you wanted to make the AI tweaks i posted easier......
The noise factor for hydrophones could probably be relaxed a bit more. To the tune of adding 0.05 to 0.1 to the current hydrophone noise factor. (0.45 i think it currently is)
Surface factor on active sonar could maybe be increased another by 40 or 50. Just an off the top of my head guess.
Thermal layers, id leave right out. This isn't the pacific. In the atlantic, thermal layers were too deep to reach.