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Old 03-12-10, 04:02 PM   #8
Turm
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Join Date: Mar 2007
Location: Midlands, UK
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Quote:
Originally Posted by Bosje View Post
besides, turning map contacts off makes the game a lot less realistic, so it's not actually 100% at all
you wouldnt be painstakingly drawing all those lines yourself in real life, there are crewmen to do that for you, it's just that the map contacts reveal far too much information which makes it tempting to turn them off altogether
Yes, I wouldn't draw the lines myself, but then I wouldn't ever man the hydrophone either, but I do that due to game limitations and lack of info from the sonarman when under attack. It's the same reason I have a higher work load when flight simming, as I never have a co-pilot or flight engineer to do certain tasks. In combat sims I don't have a bombardier either. In any case, I enjoy taking on all the roles to a degree

Part of the sense of satisfaction for me comes from challenging myself to learn new skills and use them successfully, hence why I prefer map contacts turned off and 'doing it all myself'. Not totally realistic, but that's not necessarily what I'm striving for. I'm looking for good realism in each aspect of submarine warfare (plotting, targeting, etc.), rather than a totally realistic captain-only experience. Each to their own, of course!

As gutted said on the last page, map contacts practically take all chance of missing out of the game, and as you said yourself, they give too much information.

With SH3 and OLC's GUI, I had a pretty high hit rate even from medium ranges and at awkward angles. I could probably do okay with SH5 if the stadimeter would work properly (well, if the ship dimensions were defined properly) and the crew were more useful. Oh, and if map plots were saved between games...

Although I might succumb to using map contacts on my next patrol, I guess that means I'll see all the sensor information too, like passive & visual range of targets - I don't think they fall under separate difficulty settings. That will make it incredibly easy to evade detection... having map contacts is one thing, but having all that information is another matter entirely.

I would much prefer that my own observations resulted in contacts being drawn on the map (automatically, by the crew) for indicative purposes or with some randomised inaccuracy, but without all the detailed and exact information provided as we currently see (heading, speed and so on).

There need to be more scalable options in that area - about what kind of information is shown by the map contacts. Oh, now there's an idea nobody could have ever thought of

You know, rather than map contacts counting for X% of realism (say 10%), each specific piece of data could count separately. 2% reduction if you have speed shown, 2% if you have the heading on, 5% if you have all the sensor information... you get the idea. The "map contacts on" option would just be the master switch to toggle them all on/off.

Ah, why am I singing to the choir anyway?
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