Quote:
Originally Posted by EAF274 Johan
Don't get your hopes up too high, however. Having a crewman injured does nothing except disabling the abilities that belong to him. My 1WO was wounded, but he was walking in the control room as if nothing had happened.
And no, I don't want to see blood and gore. But at least a shout for a "Sanitäääter!" and removing him from the compartment would be nice.
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Once the the flag that identifies his health is found, we can do stuff like that. There's a function called Wp:IsCharacterPosture() that I've been unable to identify the purpose of. Maybe it has something to do with his health. I'll have to do some investigation. Should be able to stick him in a bunk at least. This is all down the road, of course.