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Old 08-26-05, 10:56 AM   #94
LuftWolf
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Join Date: May 2005
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Bellman,

Unfortunately, any variable range vs speed calculations have to be added at the doctrine level (by modders anyway, I'm sure SCS could do with a single algorithm in the .exe ) *for each individual torpedo separately* meaning that's a lot of coding for each weapon times 20 or more torpedos, etc.

The best we can do without going to that lenght, is be fair about the selection of speeds and ranges.

Giving the ADCAP near max range near its top speed and giving the UGST mininum range accurate with its range at top speed, as you and others including Fish pointed out, is not fair. So, we have given the UGST max range at max speed (27nm@50kts) and ADCAP near max range at near max speed (27nm@60kts). Amizaur suggested it and I believe that is both fair and playable.

I hope you guys agree.
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