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Old 03-12-10, 09:30 AM   #30
Nuss
Seaman
 
Join Date: Sep 2007
Posts: 36
Downloads: 77
Uploads: 0
Default conflict beween GWX3 Wilmelmshaven.. and FM NewInterior ???

Hi BBW,

can it happen, that there is a conflict between GWX3 Wilhelmshaven... and FM NewInterior?

With a mod-list according to

OLC 'Gold' MkII ~ Option 4 ~ Environment with EDE and GUI with LRT
OLC 'Gold' MkII ~ MkIId Update (Enable After MkIIc)
U-Boat Bases Map with New St Nazaire
DFant_subFlag_2010
FM_NewInterior_V1.0
FM_NI_Fix_for_OLC_GUI_001
Rapt0r's Instruments V3.5
Rapt0r's Uniforms V2.0 [Black]
Rapt0r's Uniforms V2.0 [Grey - All Leather] Patch
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5

there is a CTD on a new patrol of an existing Wilhelmshaven-campaign. Same, when I activate your mod as fourth mod before Anvarts mod.

When I deactivate your mod, there is no CTD and everything is ok.
When I take out FM NewInterior and activate your mod, everything is ok too.

Regards
Nuss
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