
Also, copying the menu items what comprise a dial in the Menu Editor is not enough (those are just bitmaps). You have to create a new dial entry for it (in data\Menu\cfg\Dials.cfg).
And there's a restriction, you can't add dials to a menu page that didn't have any dials in the stock version of the game (because there has to be a specific line of C++ code for that menu page).