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Old 03-12-10, 12:38 AM   #4
Vreith
Seaman
 
Join Date: Mar 2010
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You guy's realise that the reason stock mode torp damage is the way it is, is because there trying to get you to land your torps in the same spot to casue sinkable damage to hardier hulled ships, now this may not be "completely" realistic, but i think they were working on the base that there was other layer hull then inner (im not ship guru but i know that this principle in building boats exists) you hit outer layer, then hit same spot and penetrate, either brakes the spine or over flooding. so 2 torps per boat unless 1 torp hits a lucky spot which has happened to me. if you don't get them in the same spot, got pop 3 holes in 1 side or side and rear to get it to flood from wounds etc. i actualy think this adds extra chalange in my patrols, so boon of realism for me

Sorry if others don't feel this way but i have found that a ship has had a miniscule amount of life left even when i have hit same spot twice with slight intervals. which then she don't sink. that needs to be fixed def, 3 torps with double hit same spot is silly.

don't flame me!
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