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Old 03-11-10, 11:19 PM   #204
sabretwo
Frogman
 
Join Date: May 2005
Posts: 295
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Quote:
Originally Posted by MattDizzle View Post
So what makes for the total reliability on my end and the end of everyone i know? I honestly cannot fathom why we would have two completely differant experiances with the same exact program. I'm only arguing for the concept of the always-online DRM, failings do not allow paying customers to play their game are of course unforgivable, but i dont think writing off a promising program and concept is needed for a few teething problems. Again, on paper it looks like a great idea, and it works fine for me.
Matt,

Have you played Sh5 yet while traveling on a plane accross the Atlantic? Or how about when you're on vacation at a house in the woods without Internet access? Or maybe when you're staying at a trade show in Vegas with charges up to $30 per day? or does Comcast charge you per MB like our colleagues in many places in Europe? Or have you played on a satellite connection while resting at night at a military base in Iraq?

Do you get my point yet? You and your buddies obviously don't play on the road and enjoy the unique benefit of a good stable high speed conenction all the time. However, there's a whole big world out there where Internet access is not so available.

BTW, I live in Pinellas County just accross the state from you. My home internet goes out at least 5-10 hours per week (Road Runner). When I'm home, I rarely play (Don't have the time). When I play is when I travel (usually about 1-2 weeks per month). Later this Spring I'll be in Baghdad for six weeks with nothing to do at night. Thankfully I have SH3 to help pass time. SH5 would be useless.
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