Video (Mods used TMO, Env, Easy AOB, my own fixes.)
Saw the difference?
--------Sonar FIX, From ("[Test] AI-FIX" post):
Ok, i have been frustated because of enemy ai always detect you when you are in front of them, i made tests dumbing the enemy ai but it gets too easy, if you leave it normal is almost impossible sneak into convoys/tf.
It's hardcoded and the only posible way to fix this is patch the game, the files or modify data when the game is running.
The thing work like this:
- You try to sneak into a convoy, i set enemy sonar range 1 meter,
- You get detected by visual or hydrophone or when you fire torpedoes, i set the range to the original value, and the escorts can ping.
- The is a counter 'Lost contact time' that 'loops' until the escorts gives up, when that happen this counter is set to 0 and i set to 1 the sonar range again.
--------Bearing to AOB fix
This do the AOB in the PK, to change to reflect new bearing you send (SH3 like but only when you send bearing/range).
i had to do some math with asm.
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13/03. updated.
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The program now let you choose if you want enable both fixes, or only Bearing to AOB.
Changed from 4 to 1 (degrees) a value that validates if a bearing send is correct (comparing the previous one).
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Download:
http://www.filefront.com/16309923/SH...-SonarFIX.zip/
Use:
Copy the file to silent hunter 4 folder, run it, launch sh4, when sh4 is in the menu press Ctrl-Alt-T, or Ctrl-Alt-U to enable bearing to AOB only.
If you hear a beep it's enabled and it will be enabled until you close sh4, (also when enabled The labels "Bearing To AOB + Sonar FIX" turns red.)
Note:
- Only works with 1.5 version. It supposed to address problems with fleet boats only.
You can use it with or without any mod, only matters if is 1.5 game version.
- I have avast antivirus and it say nothing about the program but some other AV or security program may report something. Because it works with data in other process memory.