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Old 03-11-10, 01:02 PM   #52
Ailantd
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Join Date: Apr 2005
Location: Ganimedes
Posts: 64
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Quote:
Originally Posted by sweln View Post
First thank you a lot for the effort, the game looks much better already!

About clouds I would suggest trying the ones from Bird of Prey.
It seems that they have some kind of little halo around them that looks just fine.
These kind of halo are coded in render engine, it is not in textures, so it is not possible in SHV unless developers do something about it. Using halo in textures would look odd as it would be all in the cloud, not only in the borders. Also very cumular clouds type, with hard borders are not working very good with SHV clouds, I have try it allready, and although it looks very good when billboards are togueder and with 100% vertex alpha (engine coded), it looks really odd when billboards become sparse and the engine set it with vertex alpha. So what it is in the mod now it is, for me, the best compromise between realistic clouds texture and good looking screenshots in all type of clouds enviroments in SHV.
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