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Old 03-11-10, 10:59 AM   #7
kapitan_zur_see
Commodore
 
Join Date: Mar 2005
Location: France
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Quote:
Originally Posted by Heretic View Post
I've always restarted between changes. Takes a while, but I guess I have a high tolerance for such things. I looked through the script editor but couldn't see anything that looked like it applied to Crew AI. Looks like you've found some way to at least view it? I'd be very interested in learning that. Perhaps I'd be able to find more functions.
Simply open ingame the AI script debugger, not the script manager, using windows taskbar. select "crew" in the first menu called "select unit type", then in the "select unit" one, scroll down to "CR_HF" for example. But it doesn't show much if anything at all.

I'm stuck trying to find a way editing anims in gmax or 3dsmax though. And that goblin editor is nothing but a controller parameters editor, you can't move objects, can't add waypoints and most importantly, you can't ADD controllers also! more of a viewer than anything else... A tweaker, shall we say. It looks powerfull at first sight, but it's very restrictive
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