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[REQ] Reduced tonnage amounts in stock campaign?
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03-11-10, 10:40 AM
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The General
The Old Man
Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
I agree, a major oversight by the Devs. One of the intros just gets done telling us that the most successful U-boat Ace of the whole war sank 300 000 tons and in the first mission they want 50 000 out of a 'green' commander?!
Patch 1.2 should contain the following:
1: Framerates still too slow (especially in the Control Room). More optimization/streamlining needed.
2: Removal of Orange outlines, a change of cursor is fine.
MODDED
3: Surface vessels look like they're half-submerged at the 3/4's distance range. Same with the Moon.
4: 3D Clock should display current time, as it did in SH3 & 4.
5: 'Sub-on-rails' still apparent. It bobs up and down evenly in the swells, when it should pitch aswell.
MODDED
6: All Hatches closed and Periscopes down at start-up.
7: U.I. needs to be reconfigured. Reintroduction of the classic three dials.
MODDED
8: What's with all the air-patrols at night?! Did the Brits invent night-vision goggles alot sooner than we thought?!
9: Need an auto-navigate Kiel canal feature (a la GWX).
10: Once a Tool-tip has been seen (How to use the mouse for example), I don't ever wanna see it again.
12: Reduction of mission tonnages for success.
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