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Old 03-11-10, 09:09 AM   #4
Webster
Stowaway
 
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the way to do that before was after the editor was open you select add layers (or something like that) to open the campaignLOC file found in the campaign folder and it filled in all the mission editor ports


not sure if you knew that or if sh5 is different, i havent gotten the game yet so i cant test this
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