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Old 03-10-10, 06:22 PM   #12
Turm
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Join Date: Mar 2007
Location: Midlands, UK
Posts: 210
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Quote:
Originally Posted by JaguarMEX View Post
Im playing at 94% Realism, If I lock on to the ship I don't get a marker on the map, so I think this is out of the question for me

I just have one question, how do you set the target speed? Officer always tells me that there's not enough data!
You have to take at least 2 range readings before you ask him for the speed.

What then happens is (I assume!), he takes the two range readings, together with the known change in bearing (automatically known to him as you have locked the target), and works out the distance travelled by the ship in the time between your range readings. Thereby estimating speed.

Of course, with the current stadimeter, it's pretty impossible to get an accurate range reading, so don't expect his speed estimates to be very reliable!

The only other way to accurately find the speed is to shadow the ship from a distance (on the surface) and take your own measurements over a long period of time (say 30 min or more) by running approximately parallel to the ship and keeping it at a 90° or 270° bearing. That removes the problem of requiring accurate range. Then use distance & time with basic maths to work out his speed before getting in position for your attack. Hope you have patience

I liked the method in OLC's GUI for SH3, where you time how long it takes the ship to cross your periscope from bow to stern, then use that info together with the ship's length to find the speed. Alas, there's no info on ship length in the new recognition manual
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